

In Dream Duel Mode players will select one of their characters and then compete against six other fighters in any order they choose with these characters having unique dialogue between each other between fights. The arcade mode is fairly enjoyable but at the same time is rather simplistic and varies little between selected characters, outside of the final boss of course, but the real meat of character interaction comes in the form of the other mode, Dream Duel. There are two separate story modes found within Dengeki Bunko: Fighting Climax, the first of which happens to be the standard arcade mode that allows the starting twelve playable characters, all taken from light novels published by Dengeki Bunko, to run through a series of battles as they are called in by Dreamcast (called Denshin in this) from the Sega Hard Girls to face off against an evil entity known as Zetsumu who has absorbed the dreams of characters it has beaten. Is this latest crossover one worth picking up for fighting fans and fans of the properties? However in recent years these various cross-over games have started to make their way to the West and the latest one happens to be the Japanese light novel publisher Dengeki Bunko’s crossover fighter Dengeki Bunko: Fighting Climax. Many crossover titles have previously been released in Japan with no hope of Western fans being able to enjoy them due to the game/light novel/anime licenses creating a massive mix-up that previously seemed like a huge hurdle. Platforms: PS Vita, PlayStation 3 (Reviewed)
